All Stories
Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts
If Apple's always taken an "if you must" stance toward gaming on the iPhone, Microsoft's attacking from the opposite angle, making gaming front and center on its Windows Phone 7.
At the GDC Europe 2010 games conference in Cologne, Germany today, Microsoft took the tarp off a who's-who of game studios, all on track to release games for its upcoming powerhouse handheld. Studios like Gameloft (Hero of Sparta), Konami (Metal Gear Solid, Castlevania), Namco Bandai (Tekken, Soul Calibur), PopCap (Bejeweled, Plants vs. Zombies), and THQ (Company of Heroes, Dawn of War II).

Those five and others will reportedly contribute some 60 games to Windows Phone 7, including Assassin's Creed, Bejeweled LIVE, Castlevania, Crackdown 2: Project Sunburst, Frogger, Guitar Hero 5, Halo Waypoint, a cutesy slice of new IP weirdly titled ilomilo, Max and the Magic Marker, Rocket Riot, Splinter Cell Conviction, Star Wars: Conviction (and another Star Wars--Battle for Hoth), The Harvest, Tower Bloxx NY, Uno, and Zombie Attack!.

The games will be available through the company's Xbox LIVE Marketplace, which Microsoft revealed back in February would be part of its Windows Phone 7 series. At that time, Microsoft claimed the Windows Phone 7 Series would deliver "the first and only official Xbox LIVE experience on a phone, including Xbox LIVE games, Spotlight feed and the ability to see a gamer's avatar, Achievements and gamer profile."

Demonstrations of the service seem to jibe with those earlier claims. The phone does indeed offer fully realized avatars (they look essentially identical to their Xbox LIVE counterparts) and these can be fully reclothed or accessorized. Achievements, profiles, friend lists (with status), and scoreboards, i.e. leaderboards are all present and accounted for, rendering said information in realtime.

"We believe that no matter where life takes you, the best in gaming and entertainment should follow," said Microsoft Xbox LIVE VP Marc Whitten in a press release. "Windows Phone 7 takes a different approach to handheld gaming, utilizing Xbox LIVE, Microsoft Game Studios, leading game publishers, and innovative indie developers, to create powerful, shared experiences for everyone."

New games for the Windows Phone 7 will reportedly appear every week via Xbox LIVE Marketplace, mirroring the way the service already works for Xbox 360 owners. "Try before you buy" demos will be available to let you sample before spending. And while realtime multiplayer isn't (yet) in the offing, turn-based multiplayer should be available at at launch.

The differences between Microsoft and Apple here are striking. Where Apple opens the door on its products, then passively observes as game studios and/or independent designers flock to the trough, Microsoft's bringing its own thunder and proactively courting major studios to design to the Windows Phone 7 platform, much as it would its Xbox--or Sony and Nintendo would their respective consoles.

It's tough to say how well the Windows Phone 7 will work as just a phone or personal information management tool when it ships in October, but when it comes to gaming, Microsoft's already well ahead of Apple in terms of focusing, laser-like, on the platform's gaming possibilities. With Crackdown 2: Project Sunburst and Halo: Waypoint in the mix, it's clear Microsoft's (wisely) planning to leverage its existing console IPs to at the very least make the phone immediately appealing to anyone with an Xbox 360.

Microsoft Takes Wraps Off Windows Phone 7 Games

If Apple's always taken an "if you must" stance toward gaming on the iPhone, Microsoft's attacking from the opposite angle, making gaming front and center on its Windows Phone 7.
At the GDC Europe 2010 games conference in Cologne, Germany today, Microsoft took the tarp off a who's-who of game studios, all on track to release games for its upcoming powerhouse handheld. Studios like Gameloft (Hero of Sparta), Konami (Metal Gear Solid, Castlevania), Namco Bandai (Tekken, Soul Calibur), PopCap (Bejeweled, Plants vs. Zombies), and THQ (Company of Heroes, Dawn of War II).

Those five and others will reportedly contribute some 60 games to Windows Phone 7, including Assassin's Creed, Bejeweled LIVE, Castlevania, Crackdown 2: Project Sunburst, Frogger, Guitar Hero 5, Halo Waypoint, a cutesy slice of new IP weirdly titled ilomilo, Max and the Magic Marker, Rocket Riot, Splinter Cell Conviction, Star Wars: Conviction (and another Star Wars--Battle for Hoth), The Harvest, Tower Bloxx NY, Uno, and Zombie Attack!.

The games will be available through the company's Xbox LIVE Marketplace, which Microsoft revealed back in February would be part of its Windows Phone 7 series. At that time, Microsoft claimed the Windows Phone 7 Series would deliver "the first and only official Xbox LIVE experience on a phone, including Xbox LIVE games, Spotlight feed and the ability to see a gamer's avatar, Achievements and gamer profile."

Demonstrations of the service seem to jibe with those earlier claims. The phone does indeed offer fully realized avatars (they look essentially identical to their Xbox LIVE counterparts) and these can be fully reclothed or accessorized. Achievements, profiles, friend lists (with status), and scoreboards, i.e. leaderboards are all present and accounted for, rendering said information in realtime.

"We believe that no matter where life takes you, the best in gaming and entertainment should follow," said Microsoft Xbox LIVE VP Marc Whitten in a press release. "Windows Phone 7 takes a different approach to handheld gaming, utilizing Xbox LIVE, Microsoft Game Studios, leading game publishers, and innovative indie developers, to create powerful, shared experiences for everyone."

New games for the Windows Phone 7 will reportedly appear every week via Xbox LIVE Marketplace, mirroring the way the service already works for Xbox 360 owners. "Try before you buy" demos will be available to let you sample before spending. And while realtime multiplayer isn't (yet) in the offing, turn-based multiplayer should be available at at launch.

The differences between Microsoft and Apple here are striking. Where Apple opens the door on its products, then passively observes as game studios and/or independent designers flock to the trough, Microsoft's bringing its own thunder and proactively courting major studios to design to the Windows Phone 7 platform, much as it would its Xbox--or Sony and Nintendo would their respective consoles.

It's tough to say how well the Windows Phone 7 will work as just a phone or personal information management tool when it ships in October, but when it comes to gaming, Microsoft's already well ahead of Apple in terms of focusing, laser-like, on the platform's gaming possibilities. With Crackdown 2: Project Sunburst and Halo: Waypoint in the mix, it's clear Microsoft's (wisely) planning to leverage its existing console IPs to at the very least make the phone immediately appealing to anyone with an Xbox 360.

Posted at 08:05 |  by Unknown

It's only been a couple of months since the launch of SimCity and the debacle that followed (which still lingers today), but Maxis and EA want to cleanse your palate with a new addition to the Sims franchise: The Sims 4 is coming to PC and Mac in 2014.

 
Electronic Arts
If The Sims 4 requires an Internet connection to play, the eyes of EA will ever be on your house.
EA writes on their blog: "The Sims franchise is fueled by the passion and creativity of its millions of fans around the world. Their continued devotion to the franchise ignites the fire of creativity of the team at The Sims Studio, driving them to continually improve and innovate on one of the world’s most successful simulation game that has sold more than 150 million copies worldwide." 

Before the SimCity boondoggle, the announcement of a new Sims game would barely be newsworthy. But in a post-SimCity world, any new EA game is worth scrutinizing: Will a constant connection be required? Will multiplayer features be shoehorned in? Will extravagant features be promised but then redacted until further notice? Or will it all come together smoothly, and redeem EA in the eyes of an audience still smarting over the belly-flop that was the SimCity launch? I guess we'll find out in 2014. And no, I'm not bitter at all!
(Okay, I'm a little bitter.

Maxis announces The Sims 4


It's only been a couple of months since the launch of SimCity and the debacle that followed (which still lingers today), but Maxis and EA want to cleanse your palate with a new addition to the Sims franchise: The Sims 4 is coming to PC and Mac in 2014.

 
Electronic Arts
If The Sims 4 requires an Internet connection to play, the eyes of EA will ever be on your house.
EA writes on their blog: "The Sims franchise is fueled by the passion and creativity of its millions of fans around the world. Their continued devotion to the franchise ignites the fire of creativity of the team at The Sims Studio, driving them to continually improve and innovate on one of the world’s most successful simulation game that has sold more than 150 million copies worldwide." 

Before the SimCity boondoggle, the announcement of a new Sims game would barely be newsworthy. But in a post-SimCity world, any new EA game is worth scrutinizing: Will a constant connection be required? Will multiplayer features be shoehorned in? Will extravagant features be promised but then redacted until further notice? Or will it all come together smoothly, and redeem EA in the eyes of an audience still smarting over the belly-flop that was the SimCity launch? I guess we'll find out in 2014. And no, I'm not bitter at all!
(Okay, I'm a little bitter.

Posted at 01:04 |  by Unknown
News to really look forward to for Mac lovers this season is the release of BioShock Infinite for Mac on August 29, confirmed by Aspyr Media. It doesn’t end here, you have a deal coming your way if the release wasn’t enough of a too big a good news to digest. For those lucky owners of both a Windows PC and Mac, who had bought BioShock Infinite PC version on Steam will receive the Mac copy for no cost at all. Yes, that is correct! You will get it for free and same goes if you have bought a Mac version then you will get a PC version for free.

BioShock Infinite  
BioShock for Mac is going to have controller Support and steam play too. The game will be priced at dollars 60 both on Steam and App store of MAC OS, when it reaches on 29th of August 2013, as announced by the developer.

With a BioShock Infinite bought as a Steam version, users will be allowed to buy the Season Pass for $19.99 that will contain three DLC packs: you will find Clash in the Clouds DLC pack along with Burial at Sea two-part DLC. For gamers who wish to get Columbia’s Finest DLC will need to buy it for a price of $4.99.

The Game was launched on March 26 on all gaming devices including PC, PS3 and Xbox 360. The game received good reviews from a number of critics and blogs.

Gameplay Video

System Requirements for BioShock Infinite

  • CPU: Intel Dual Core
  • OS: 10.8.4 (Mac; Mountain Lion)
  • Speed of Processor: 2.2GHz
  • Ram: 4GB
  • Graphic Card: Radeon HD 3870 (ATI)
  • Graphic Card: Geforce 640M (Nvidia)
  • Video Memory: 512 MB
  • Hard Disk Space: 30GB HD
Source: GameAgent

BioShock Infinite Release Date & System Requirements [Gameplay Video]

News to really look forward to for Mac lovers this season is the release of BioShock Infinite for Mac on August 29, confirmed by Aspyr Media. It doesn’t end here, you have a deal coming your way if the release wasn’t enough of a too big a good news to digest. For those lucky owners of both a Windows PC and Mac, who had bought BioShock Infinite PC version on Steam will receive the Mac copy for no cost at all. Yes, that is correct! You will get it for free and same goes if you have bought a Mac version then you will get a PC version for free.

BioShock Infinite  
BioShock for Mac is going to have controller Support and steam play too. The game will be priced at dollars 60 both on Steam and App store of MAC OS, when it reaches on 29th of August 2013, as announced by the developer.

With a BioShock Infinite bought as a Steam version, users will be allowed to buy the Season Pass for $19.99 that will contain three DLC packs: you will find Clash in the Clouds DLC pack along with Burial at Sea two-part DLC. For gamers who wish to get Columbia’s Finest DLC will need to buy it for a price of $4.99.

The Game was launched on March 26 on all gaming devices including PC, PS3 and Xbox 360. The game received good reviews from a number of critics and blogs.

Gameplay Video

System Requirements for BioShock Infinite

  • CPU: Intel Dual Core
  • OS: 10.8.4 (Mac; Mountain Lion)
  • Speed of Processor: 2.2GHz
  • Ram: 4GB
  • Graphic Card: Radeon HD 3870 (ATI)
  • Graphic Card: Geforce 640M (Nvidia)
  • Video Memory: 512 MB
  • Hard Disk Space: 30GB HD
Source: GameAgent

Posted at 23:10 |  by Unknown

Text Widget

© 2013 iNet Freaks. WP Theme-junkie converted by BloggerTheme9
Blogger templates. Proudly Powered by Blogger.
back to top